misc:fs:debugdata
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| misc:fs:debugdata [2022/04/14 19:20] – fruityloops | misc:fs:debugdata [2022/05/16 07:30] (current) – add more games fruityloops | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| DebugData contains leftover files from development that mostly used to serve debug menus used by the developers. | DebugData contains leftover files from development that mostly used to serve debug menus used by the developers. | ||
| - | * BuildInfo.txt | + | * [[misc: |
| + | |||
| + | ===== Super Mario 3D Land ===== | ||
| + | |||
| + | // Retrieved from ObjectData/ | ||
| + | |||
| + | // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // | ||
| + | |||
| + | * DebugFont.szs | ||
| + | |||
| + | |||
| + | ===== Photos with Mario ===== | ||
| + | |||
| + | // These files are present in the romfs: // | ||
| + | |||
| + | * [[misc: | ||
| + | * DebugFont.szs | ||
| + | |||
| + | ===== Super Mario 3D World ===== | ||
| + | |||
| + | // Retrieved from SystemData/ | ||
| + | |||
| + | // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // | ||
| + | |||
| + | * BgmDataBaseForDebug.szs | ||
| + | * CubeMapIlluminantPreset.szs | ||
| + | * DebugEditorSceneCubeMap.szs | ||
| + | * DebugFont.szs | ||
| * DebugMenuList.szs | * DebugMenuList.szs | ||
| + | * DebugShader.szs | ||
| * DebugStageList.szs | * DebugStageList.szs | ||
| + | |||
| + | ===== Captain Toad: Treasure Tracker ===== | ||
| + | |||
| + | // Retrieved from SystemData/ | ||
| + | |||
| + | // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // | ||
| + | |||
| + | * BgmDataBaseForDebug.szs | ||
| + | * CubeMapIlluminantPreset.szs | ||
| + | * DebugEditorSceneCubeMap.szs | ||
| + | * DebugFont.szs | ||
| + | * DebugMenuList.szs | ||
| + | * DebugShader.szs | ||
| + | * DebugStageList.szs | ||
| + | * DebugPersonalStageList.szs | ||
| + | * IlluminantPreset.szs | ||
| + | * LightPreset.szs | ||
| + | |||
| + | ===== Super Mario Odyssey ===== | ||
| + | |||
| + | // Retrieved from SystemData/ | ||
| + | |||
| + | // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // | ||
| + | |||
| + | * BgmDataBaseForDebug.szs | ||
| + | * DeveloperInfoList.szs | ||
| + | * Shader/ | ||
| + | * ReflectionTest.szs | ||
| + | * SeDataBaseDebugInfo.szs | ||
| + | * MessageData/ | ||
| + | * MessageData/ | ||
| + | * DebugMenuList.szs | ||
| + | * DebugSaveData.szs | ||
| + | * Shader/ | ||
| + | * Shader/ | ||
| + | * DebugStaffInfo.szs | ||
| + | * DebugCommandData.szs | ||
| + | * PatrolList.szs | ||
| + | * Shader/ | ||
| + | * Shader/ | ||
| + | * Shader/ | ||
| + | |||
| + | ===== Captain Toad: Treasure Tracker (3DS Port) ===== | ||
| + | |||
| + | // These files are present in the romfs: // | ||
| + | * [[misc: | ||
| + | * DebugMenuList.szs | ||
| + | * DebugMenuListTest.szs | ||
| + | * DebugPersonalStageList.szs | ||
| + | * DebugStageList.szs | ||
| + | * FocusTestStageList.szs | ||
| + | * PatrolList.szs | ||
| + | * TestStageList.szs | ||
| + | |||
| + | ===== Captain Toad: Treasure Tracker (Switch Port) ===== | ||
| + | |||
| + | // These files are present in the romfs: // | ||
| + | |||
| + | * AglResourceDebug.szs | ||
| + | * agl_resource_pc.sarc | ||
| + | * alDeferredShading.sharc | ||
| + | * alHdrCompose.sharc | ||
| + | * alProgramShader.sharc | ||
| + | * alRenderCloudLayer.fsdb | ||
| + | * alRenderSky.fsdb | ||
| + | * BgmDataBaseForDebug.szs | ||
| + | * [[misc: | ||
| + | * CubeMapIlluminantPreset.szs | ||
| + | * DebugEditorSceneCubeMap.szs | ||
| + | * DebugFont.szs | ||
| + | * DebugMenuList.szs | ||
| + | * DebugMenuListTest.szs | ||
| + | * DebugPersonalStageList.szs | ||
| + | * DebugShader.fsdb | ||
| + | * DebugShader.szs | ||
| + | * DebugStageList.szs | ||
| + | * env.aglenv | ||
| + | * forest_cube.gtx | ||
| + | * IlluminantPreset.szs | ||
| + | * imagefilter.tga | ||
| + | * LightPreset.szs | ||
| + | * NintendoNTLGDB002.szs | ||
| + | * PatrolList.szs | ||
| + | * PlayerDebug.szs | ||
| + | * PostEffectMask.fsdb | ||
| + | * ProgramShader.sharc | ||
| + | * RenderAlbedo.fsdb | ||
| + | * RenderFinFur.fsdb | ||
| + | * RenderFootPrint.fsdb | ||
| + | * RenderMaterialAlphaMask.fsdb | ||
| + | * RenderMaterialCloud.fsdb | ||
| + | * RenderMaterialCrystal.fsdb | ||
| + | * RenderMaterialEcho.fsdb | ||
| + | * RenderMaterialEmission.fsdb | ||
| + | * RenderMaterial.fsdb | ||
| + | * RenderMaterialGodRay.fsdb | ||
| + | * RenderMaterialGrass.fsdb | ||
| + | * RenderMaterialIce.fsdb | ||
| + | * RenderMaterialIndirect.fsdb | ||
| + | * RenderMaterialMiiFace.fsdb | ||
| + | * RenderMaterialMirror.fsdb | ||
| + | * RenderMaterialMultiTex.fsdb | ||
| + | * RenderMaterialNoiseSpecular.fsdb | ||
| + | * RenderMaterialWaterEdge.fsdb | ||
| + | * RenderMaterialWater.fsdb | ||
| + | * RenderMaterialXlu.fsdb | ||
| + | * RenderMaterialXluSeal.fsdb | ||
| + | * RenderProgram.fsdb | ||
| + | * RenderShellFur.fsdb | ||
| + | * RenderSky.fsdb | ||
| + | * sphere_earth.bfres | ||
| + | |||
| + | ===== Super Mario 3D World + Bowser' | ||
| + | |||
| + | // These files are present in the romfs: // | ||
| + | |||
| + | * AglResourceDebug.szs | ||
| + | * alRenderCloudLayer.fsdb | ||
| + | * alRenderSky.fsdb | ||
| + | * alRenderU32.fsdb | ||
| + | * alRenderWater.fsdb | ||
| + | * BgmDataBaseForDebug.szs | ||
| + | * [[misc: | ||
| + | * CubeMapIlluminantPreset.szs | ||
| + | * DebugCubeMapCheck.szs | ||
| + | * DebugEditorSceneCubeMap.szs | ||
| + | * DebugFont.szs | ||
| + | * DebugMenuList.szs | ||
| + | * DebugMenuListTest.szs | ||
| + | * DebugShader.fsdb | ||
| + | * DebugShader.szs | ||
| + | * DebugStageList.szs | ||
| + | * env.aglenv | ||
| + | * forest_cube.gtx | ||
| + | * imagefilter.tga | ||
| + | * NintendoNTLGDB002.szs | ||
| + | * PatrolList.txt | ||
| + | * PlayerDebug.szs | ||
| + | * PostEffectMask.fsdb | ||
| + | * ProgramShader.sharc | ||
| + | * RenderAlbedo.fsdb | ||
| + | * RenderFinFur.fsdb | ||
| + | * RenderFootPrint.fsdb | ||
| + | * RenderHeightMap.fsdb | ||
| + | * RenderMaterialAlphaMask.fsdb | ||
| + | * RenderMaterialCloud.fsdb | ||
| + | * RenderMaterialCrystal.fsdb | ||
| + | * RenderMaterialEcho.fsdb | ||
| + | * RenderMaterialEmission.fsdb | ||
| + | * RenderMaterial.fsdb | ||
| + | * RenderMaterialGodRay.fsdb | ||
| + | * RenderMaterialGrass.fsdb | ||
| + | * RenderMaterialIce.fsdb | ||
| + | * RenderMaterialIndirect.fsdb | ||
| + | * RenderMaterialMirror.fsdb | ||
| + | * RenderMaterialMultiTex.fsdb | ||
| + | * RenderMaterialNoiseSpecular.fsdb | ||
| + | * RenderMaterialWaterEdge.fsdb | ||
| + | * RenderMaterialWater.fsdb | ||
| + | * RenderMaterialXlu.fsdb | ||
| + | * RenderMaterialXluSeal.fsdb | ||
| + | * RenderProgram.fsdb | ||
| + | * RenderScreenSpaceDecal.fsdb | ||
| + | * RenderShellFur.fsdb | ||
| + | * RenderSky.fsdb | ||
| + | * sphere_earth.bfres | ||
| + | * TextureIlluminant.szs | ||
misc/fs/debugdata.1649964049.txt.gz · Last modified: 2022/04/14 19:20 by fruityloops