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misc:fs:debugdata

/DebugData

DebugData contains leftover files from development that mostly used to serve debug menus used by the developers.

Super Mario 3D Land

Retrieved from ObjectData/ResourceSystem.szs/ResourceCategoryTable.byml. 1)

The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs.

  • DebugFont.szs

Photos with Mario

These files are present in the romfs:

Super Mario 3D World

Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. 2)

The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs.

  • BgmDataBaseForDebug.szs
  • CubeMapIlluminantPreset.szs
  • DebugEditorSceneCubeMap.szs
  • DebugFont.szs
  • DebugMenuList.szs
  • DebugShader.szs
  • DebugStageList.szs

Captain Toad: Treasure Tracker

Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. 3)

The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs.

  • BgmDataBaseForDebug.szs
  • CubeMapIlluminantPreset.szs
  • DebugEditorSceneCubeMap.szs
  • DebugFont.szs
  • DebugMenuList.szs
  • DebugShader.szs
  • DebugStageList.szs
  • DebugPersonalStageList.szs
  • IlluminantPreset.szs
  • LightPreset.szs

Super Mario Odyssey

Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml.

The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs.

  • BgmDataBaseForDebug.szs
  • DeveloperInfoList.szs
  • Shader/alRenderU32.szs
  • ReflectionTest.szs
  • SeDataBaseDebugInfo.szs
  • MessageData/DebugMessage.szs
  • MessageData/DebugMessageUSen.szs
  • DebugMenuList.szs
  • DebugSaveData.szs
  • Shader/alRenderMaterialDiff.szs
  • Shader/alRenderMaterialMapParts.szs
  • DebugStaffInfo.szs
  • DebugCommandData.szs
  • PatrolList.szs
  • Shader/alDebugShader.szs
  • Shader/alDebugProgramShader.szs
  • Shader/alRenderMaterialCubeMap.szs

Captain Toad: Treasure Tracker (3DS Port)

These files are present in the romfs:

  • DebugMenuList.szs
  • DebugMenuListTest.szs
  • DebugPersonalStageList.szs
  • DebugStageList.szs
  • FocusTestStageList.szs
  • PatrolList.szs
  • TestStageList.szs

Captain Toad: Treasure Tracker (Switch Port)

These files are present in the romfs:

  • AglResourceDebug.szs
  • agl_resource_pc.sarc
  • alDeferredShading.sharc
  • alHdrCompose.sharc
  • alProgramShader.sharc
  • alRenderCloudLayer.fsdb
  • alRenderSky.fsdb
  • BgmDataBaseForDebug.szs
  • CubeMapIlluminantPreset.szs
  • DebugEditorSceneCubeMap.szs
  • DebugFont.szs
  • DebugMenuList.szs
  • DebugMenuListTest.szs
  • DebugPersonalStageList.szs
  • DebugShader.fsdb
  • DebugShader.szs
  • DebugStageList.szs
  • env.aglenv
  • forest_cube.gtx
  • IlluminantPreset.szs
  • imagefilter.tga
  • LightPreset.szs
  • NintendoNTLGDB002.szs
  • PatrolList.szs
  • PlayerDebug.szs
  • PostEffectMask.fsdb
  • ProgramShader.sharc
  • RenderAlbedo.fsdb
  • RenderFinFur.fsdb
  • RenderFootPrint.fsdb
  • RenderMaterialAlphaMask.fsdb
  • RenderMaterialCloud.fsdb
  • RenderMaterialCrystal.fsdb
  • RenderMaterialEcho.fsdb
  • RenderMaterialEmission.fsdb
  • RenderMaterial.fsdb
  • RenderMaterialGodRay.fsdb
  • RenderMaterialGrass.fsdb
  • RenderMaterialIce.fsdb
  • RenderMaterialIndirect.fsdb
  • RenderMaterialMiiFace.fsdb
  • RenderMaterialMirror.fsdb
  • RenderMaterialMultiTex.fsdb
  • RenderMaterialNoiseSpecular.fsdb
  • RenderMaterialWaterEdge.fsdb
  • RenderMaterialWater.fsdb
  • RenderMaterialXlu.fsdb
  • RenderMaterialXluSeal.fsdb
  • RenderProgram.fsdb
  • RenderShellFur.fsdb
  • RenderSky.fsdb
  • sphere_earth.bfres

Super Mario 3D World + Bowser's Fury

These files are present in the romfs:

  • AglResourceDebug.szs
  • alRenderCloudLayer.fsdb
  • alRenderSky.fsdb
  • alRenderU32.fsdb
  • alRenderWater.fsdb
  • BgmDataBaseForDebug.szs
  • CubeMapIlluminantPreset.szs
  • DebugCubeMapCheck.szs
  • DebugEditorSceneCubeMap.szs
  • DebugFont.szs
  • DebugMenuList.szs
  • DebugMenuListTest.szs
  • DebugShader.fsdb
  • DebugShader.szs
  • DebugStageList.szs
  • env.aglenv
  • forest_cube.gtx
  • imagefilter.tga
  • NintendoNTLGDB002.szs
  • PatrolList.txt
  • PlayerDebug.szs
  • PostEffectMask.fsdb
  • ProgramShader.sharc
  • RenderAlbedo.fsdb
  • RenderFinFur.fsdb
  • RenderFootPrint.fsdb
  • RenderHeightMap.fsdb
  • RenderMaterialAlphaMask.fsdb
  • RenderMaterialCloud.fsdb
  • RenderMaterialCrystal.fsdb
  • RenderMaterialEcho.fsdb
  • RenderMaterialEmission.fsdb
  • RenderMaterial.fsdb
  • RenderMaterialGodRay.fsdb
  • RenderMaterialGrass.fsdb
  • RenderMaterialIce.fsdb
  • RenderMaterialIndirect.fsdb
  • RenderMaterialMirror.fsdb
  • RenderMaterialMultiTex.fsdb
  • RenderMaterialNoiseSpecular.fsdb
  • RenderMaterialWaterEdge.fsdb
  • RenderMaterialWater.fsdb
  • RenderMaterialXlu.fsdb
  • RenderMaterialXluSeal.fsdb
  • RenderProgram.fsdb
  • RenderScreenSpaceDecal.fsdb
  • RenderShellFur.fsdb
  • RenderSky.fsdb
  • sphere_earth.bfres
  • TextureIlluminant.szs
1)
same for E3 Demo, Kiosk Demo
2)
same for Wii U Kiosk Demo
3)
same for Kiosk Demo, except the file is called ShopTrialResourceSystem.szs
misc/fs/debugdata.txt · Last modified: 2022/05/16 07:30 by fruityloops