Table of Contents
/DebugData
DebugData contains leftover files from development that mostly used to serve debug menus used by the developers.
Super Mario 3D Land
Retrieved from ObjectData/ResourceSystem.szs/ResourceCategoryTable.byml. 1)
The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs.
- DebugFont.szs
Photos with Mario
These files are present in the romfs:
- DebugFont.szs
Super Mario 3D World
Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. 2)
The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs.
- BgmDataBaseForDebug.szs
- CubeMapIlluminantPreset.szs
- DebugEditorSceneCubeMap.szs
- DebugFont.szs
- DebugMenuList.szs
- DebugShader.szs
- DebugStageList.szs
Captain Toad: Treasure Tracker
Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. 3)
The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs.
- BgmDataBaseForDebug.szs
- CubeMapIlluminantPreset.szs
- DebugEditorSceneCubeMap.szs
- DebugFont.szs
- DebugMenuList.szs
- DebugShader.szs
- DebugStageList.szs
- DebugPersonalStageList.szs
- IlluminantPreset.szs
- LightPreset.szs
Super Mario Odyssey
Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml.
The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs.
- BgmDataBaseForDebug.szs
- DeveloperInfoList.szs
- Shader/alRenderU32.szs
- ReflectionTest.szs
- SeDataBaseDebugInfo.szs
- MessageData/DebugMessage.szs
- MessageData/DebugMessageUSen.szs
- DebugMenuList.szs
- DebugSaveData.szs
- Shader/alRenderMaterialDiff.szs
- Shader/alRenderMaterialMapParts.szs
- DebugStaffInfo.szs
- DebugCommandData.szs
- PatrolList.szs
- Shader/alDebugShader.szs
- Shader/alDebugProgramShader.szs
- Shader/alRenderMaterialCubeMap.szs
Captain Toad: Treasure Tracker (3DS Port)
These files are present in the romfs:
- DebugMenuList.szs
- DebugMenuListTest.szs
- DebugPersonalStageList.szs
- DebugStageList.szs
- FocusTestStageList.szs
- PatrolList.szs
- TestStageList.szs
Captain Toad: Treasure Tracker (Switch Port)
These files are present in the romfs:
- AglResourceDebug.szs
- agl_resource_pc.sarc
- alDeferredShading.sharc
- alHdrCompose.sharc
- alProgramShader.sharc
- alRenderCloudLayer.fsdb
- alRenderSky.fsdb
- BgmDataBaseForDebug.szs
- CubeMapIlluminantPreset.szs
- DebugEditorSceneCubeMap.szs
- DebugFont.szs
- DebugMenuList.szs
- DebugMenuListTest.szs
- DebugPersonalStageList.szs
- DebugShader.fsdb
- DebugShader.szs
- DebugStageList.szs
- env.aglenv
- forest_cube.gtx
- IlluminantPreset.szs
- imagefilter.tga
- LightPreset.szs
- NintendoNTLGDB002.szs
- PatrolList.szs
- PlayerDebug.szs
- PostEffectMask.fsdb
- ProgramShader.sharc
- RenderAlbedo.fsdb
- RenderFinFur.fsdb
- RenderFootPrint.fsdb
- RenderMaterialAlphaMask.fsdb
- RenderMaterialCloud.fsdb
- RenderMaterialCrystal.fsdb
- RenderMaterialEcho.fsdb
- RenderMaterialEmission.fsdb
- RenderMaterial.fsdb
- RenderMaterialGodRay.fsdb
- RenderMaterialGrass.fsdb
- RenderMaterialIce.fsdb
- RenderMaterialIndirect.fsdb
- RenderMaterialMiiFace.fsdb
- RenderMaterialMirror.fsdb
- RenderMaterialMultiTex.fsdb
- RenderMaterialNoiseSpecular.fsdb
- RenderMaterialWaterEdge.fsdb
- RenderMaterialWater.fsdb
- RenderMaterialXlu.fsdb
- RenderMaterialXluSeal.fsdb
- RenderProgram.fsdb
- RenderShellFur.fsdb
- RenderSky.fsdb
- sphere_earth.bfres
Super Mario 3D World + Bowser's Fury
These files are present in the romfs:
- AglResourceDebug.szs
- alRenderCloudLayer.fsdb
- alRenderSky.fsdb
- alRenderU32.fsdb
- alRenderWater.fsdb
- BgmDataBaseForDebug.szs
- CubeMapIlluminantPreset.szs
- DebugCubeMapCheck.szs
- DebugEditorSceneCubeMap.szs
- DebugFont.szs
- DebugMenuList.szs
- DebugMenuListTest.szs
- DebugShader.fsdb
- DebugShader.szs
- DebugStageList.szs
- env.aglenv
- forest_cube.gtx
- imagefilter.tga
- NintendoNTLGDB002.szs
- PatrolList.txt
- PlayerDebug.szs
- PostEffectMask.fsdb
- ProgramShader.sharc
- RenderAlbedo.fsdb
- RenderFinFur.fsdb
- RenderFootPrint.fsdb
- RenderHeightMap.fsdb
- RenderMaterialAlphaMask.fsdb
- RenderMaterialCloud.fsdb
- RenderMaterialCrystal.fsdb
- RenderMaterialEcho.fsdb
- RenderMaterialEmission.fsdb
- RenderMaterial.fsdb
- RenderMaterialGodRay.fsdb
- RenderMaterialGrass.fsdb
- RenderMaterialIce.fsdb
- RenderMaterialIndirect.fsdb
- RenderMaterialMirror.fsdb
- RenderMaterialMultiTex.fsdb
- RenderMaterialNoiseSpecular.fsdb
- RenderMaterialWaterEdge.fsdb
- RenderMaterialWater.fsdb
- RenderMaterialXlu.fsdb
- RenderMaterialXluSeal.fsdb
- RenderProgram.fsdb
- RenderScreenSpaceDecal.fsdb
- RenderShellFur.fsdb
- RenderSky.fsdb
- sphere_earth.bfres
- TextureIlluminant.szs