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misc:fs:debugdata [2022/04/14 19:20] – created fruityloopsmisc:fs:debugdata [2022/05/16 07:30] (current) – add more games fruityloops
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-====== DebugData ======+====== /DebugData ======
  
 DebugData contains leftover files from development that mostly used to serve debug menus used by the developers. DebugData contains leftover files from development that mostly used to serve debug menus used by the developers.
  
-  * BuildInfo.txt+  * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] 
 + 
 +===== Super Mario 3D Land ===== 
 + 
 + // Retrieved from ObjectData/ResourceSystem.szs/ResourceCategoryTable.byml. ((same for E3 Demo, Kiosk Demo)) // 
 + 
 + // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // 
 + 
 +  * DebugFont.szs 
 + 
 + 
 +===== Photos with Mario ===== 
 + 
 + // These files are present in the romfs: // 
 + 
 +  * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] 
 +  * DebugFont.szs 
 + 
 +===== Super Mario 3D World ===== 
 + 
 + // Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. ((same for Wii U Kiosk Demo)) // 
 + 
 + // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // 
 + 
 +  * BgmDataBaseForDebug.szs 
 +  * CubeMapIlluminantPreset.szs 
 +  * DebugEditorSceneCubeMap.szs 
 +  * DebugFont.szs 
 +  * DebugMenuList.szs 
 +  * DebugShader.szs 
 +  * DebugStageList.szs 
 + 
 +===== Captain Toad: Treasure Tracker ===== 
 + 
 + // Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. ((same for Kiosk Demo, except the file is called ShopTrialResourceSystem.szs)) // 
 + 
 + // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // 
 + 
 +  * BgmDataBaseForDebug.szs 
 +  * CubeMapIlluminantPreset.szs 
 +  * DebugEditorSceneCubeMap.szs 
 +  * DebugFont.szs 
 +  * DebugMenuList.szs 
 +  * DebugShader.szs 
 +  * DebugStageList.szs 
 +  * DebugPersonalStageList.szs 
 +  * IlluminantPreset.szs 
 +  * LightPreset.szs 
 + 
 +===== Super Mario Odyssey ===== 
 + 
 + // Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. // 
 + 
 + // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // 
 + 
 +  * BgmDataBaseForDebug.szs 
 +  * DeveloperInfoList.szs 
 +  * Shader/alRenderU32.szs 
 +  * ReflectionTest.szs 
 +  * SeDataBaseDebugInfo.szs 
 +  * MessageData/DebugMessage.szs 
 +  * MessageData/DebugMessageUSen.szs 
 +  * DebugMenuList.szs 
 +  * DebugSaveData.szs 
 +  * Shader/alRenderMaterialDiff.szs 
 +  * Shader/alRenderMaterialMapParts.szs 
 +  * DebugStaffInfo.szs 
 +  * DebugCommandData.szs 
 +  * PatrolList.szs 
 +  * Shader/alDebugShader.szs 
 +  * Shader/alDebugProgramShader.szs 
 +  * Shader/alRenderMaterialCubeMap.szs 
 + 
 +===== Captain Toad: Treasure Tracker (3DS Port) ===== 
 + 
 + // These files are present in the romfs: // 
 +  * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] 
 +  * DebugMenuList.szs 
 +  * DebugMenuListTest.szs 
 +  * DebugPersonalStageList.szs 
 +  * DebugStageList.szs 
 +  * FocusTestStageList.szs 
 +  * PatrolList.szs 
 +  * TestStageList.szs 
 + 
 +===== Captain Toad: Treasure Tracker (Switch Port) ===== 
 + 
 + // These files are present in the romfs: // 
 + 
 +  * AglResourceDebug.szs 
 +  * agl_resource_pc.sarc 
 +  * alDeferredShading.sharc 
 +  * alHdrCompose.sharc 
 +  * alProgramShader.sharc 
 +  * alRenderCloudLayer.fsdb 
 +  * alRenderSky.fsdb 
 +  * BgmDataBaseForDebug.szs 
 +  * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] 
 +  * CubeMapIlluminantPreset.szs 
 +  * DebugEditorSceneCubeMap.szs 
 +  * DebugFont.szs 
 +  * DebugMenuList.szs 
 +  * DebugMenuListTest.szs 
 +  * DebugPersonalStageList.szs 
 +  * DebugShader.fsdb 
 +  * DebugShader.szs 
 +  * DebugStageList.szs 
 +  * env.aglenv 
 +  * forest_cube.gtx 
 +  * IlluminantPreset.szs 
 +  * imagefilter.tga 
 +  * LightPreset.szs 
 +  * NintendoNTLGDB002.szs 
 +  * PatrolList.szs 
 +  * PlayerDebug.szs 
 +  * PostEffectMask.fsdb 
 +  * ProgramShader.sharc 
 +  * RenderAlbedo.fsdb 
 +  * RenderFinFur.fsdb 
 +  * RenderFootPrint.fsdb 
 +  * RenderMaterialAlphaMask.fsdb 
 +  * RenderMaterialCloud.fsdb 
 +  * RenderMaterialCrystal.fsdb 
 +  * RenderMaterialEcho.fsdb 
 +  * RenderMaterialEmission.fsdb 
 +  * RenderMaterial.fsdb 
 +  * RenderMaterialGodRay.fsdb 
 +  * RenderMaterialGrass.fsdb 
 +  * RenderMaterialIce.fsdb 
 +  * RenderMaterialIndirect.fsdb 
 +  * RenderMaterialMiiFace.fsdb 
 +  * RenderMaterialMirror.fsdb 
 +  * RenderMaterialMultiTex.fsdb 
 +  * RenderMaterialNoiseSpecular.fsdb 
 +  * RenderMaterialWaterEdge.fsdb 
 +  * RenderMaterialWater.fsdb 
 +  * RenderMaterialXlu.fsdb 
 +  * RenderMaterialXluSeal.fsdb 
 +  * RenderProgram.fsdb 
 +  * RenderShellFur.fsdb 
 +  * RenderSky.fsdb 
 +  * sphere_earth.bfres 
 + 
 +===== Super Mario 3D World + Bowser's Fury ===== 
 + 
 + // These files are present in the romfs: // 
 + 
 +  * AglResourceDebug.szs 
 +  * alRenderCloudLayer.fsdb 
 +  * alRenderSky.fsdb 
 +  * alRenderU32.fsdb 
 +  * alRenderWater.fsdb 
 +  * BgmDataBaseForDebug.szs 
 +  * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] 
 +  * CubeMapIlluminantPreset.szs 
 +  * DebugCubeMapCheck.szs 
 +  * DebugEditorSceneCubeMap.szs 
 +  * DebugFont.szs
   * DebugMenuList.szs   * DebugMenuList.szs
 +  * DebugMenuListTest.szs
 +  * DebugShader.fsdb
 +  * DebugShader.szs
   * DebugStageList.szs   * DebugStageList.szs
 +  * env.aglenv
 +  * forest_cube.gtx
 +  * imagefilter.tga
 +  * NintendoNTLGDB002.szs
 +  * PatrolList.txt
 +  * PlayerDebug.szs
 +  * PostEffectMask.fsdb
 +  * ProgramShader.sharc
 +  * RenderAlbedo.fsdb
 +  * RenderFinFur.fsdb
 +  * RenderFootPrint.fsdb
 +  * RenderHeightMap.fsdb
 +  * RenderMaterialAlphaMask.fsdb
 +  * RenderMaterialCloud.fsdb
 +  * RenderMaterialCrystal.fsdb
 +  * RenderMaterialEcho.fsdb
 +  * RenderMaterialEmission.fsdb
 +  * RenderMaterial.fsdb
 +  * RenderMaterialGodRay.fsdb
 +  * RenderMaterialGrass.fsdb
 +  * RenderMaterialIce.fsdb
 +  * RenderMaterialIndirect.fsdb
 +  * RenderMaterialMirror.fsdb
 +  * RenderMaterialMultiTex.fsdb
 +  * RenderMaterialNoiseSpecular.fsdb
 +  * RenderMaterialWaterEdge.fsdb
 +  * RenderMaterialWater.fsdb
 +  * RenderMaterialXlu.fsdb
 +  * RenderMaterialXluSeal.fsdb
 +  * RenderProgram.fsdb
 +  * RenderScreenSpaceDecal.fsdb
 +  * RenderShellFur.fsdb
 +  * RenderSky.fsdb
 +  * sphere_earth.bfres
 +  * TextureIlluminant.szs
misc/fs/debugdata.1649964026.txt.gz · Last modified: 2022/04/14 19:20 by fruityloops