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        <title>al decomp</title>
        <description></description>
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       <dc:date>2026-05-03T13:47:55+00:00</dc:date>
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        <dc:date>2022-12-04T17:33:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>decomp:contributing</title>
        <link>https://al.littun.co/decomp:contributing?rev=1670175209&amp;do=diff</link>
        <description>Contributing

Before opening a pull request, check the following:

	*  Non-matching functions have been marked with 'NON_MATCHING'
	*  Both 'Tools/check.py' and 'Tools/progress.py' have been run
	*  Source files and Headers have been formatted with clang-format</description>
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        <dc:date>2022-10-30T14:41:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>decomp:decompiling</title>
        <link>https://al.littun.co/decomp:decompiling?rev=1667140893&amp;do=diff</link>
        <description>Decompiling Functions

Add your function in a .sym file in the Symbols folder, in this format:


_Z8functionv,ADDRESS,FUNCTIONSIZE,STATUS


Note that the base of ADDRESS is at 0x00100000

STATUS can be 4 things:

	*  O: OK
		*  The function is matching</description>
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        <dc:date>2023-02-13T02:46:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>decomp:problems</title>
        <link>https://al.littun.co/decomp:problems?rev=1676256415&amp;do=diff</link>
        <description>Known Problems

Toolchain Problems

	*  The exact version of ARMCC used to compile the game is unknown, so version 4.1 build 894 are used since they are the most accurate.
	*  The compiler flags used to compile the game may not be fully correct.
	*  Some while/for loops with if statements inside them will have 'nop' instructions right before the conditional jump instruction, which are not generated by the used compiler.</description>
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        <dc:date>2023-04-23T12:08:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>decomp:reversing</title>
        <link>https://al.littun.co/decomp:reversing?rev=1682251684&amp;do=diff</link>
        <description>Reversing the Game

Importing code.bin

To look at and document the disassembled/pseudo-decompiled code of the game, you are best off using a Tool specifically made for Reverse-engineering, like one of the following:

	*  Ghidra
	*  IDA Pro
	*  Cutter

For this Article, Ghidra will be used, but you can use anything.</description>
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        <dc:date>2023-02-13T02:45:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>decomp:tutorial</title>
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        <description>Getting Started

Prerequisites

	*  Linux setup/Windows setup with CMake and GNU make
	*  ARM C/C++ Compiler, 4.1 [Build 894]
	*  Python 3.10
	*  CMake &gt;= 3.24
	*  code.bin extracted from Super Mario 3D Land (EU) 

Setup

Clone &lt;https://github.com/fruityloops1/RedPepper&gt; recursively, and place code.bin in the root of the repository.</description>
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