decomp:reversing
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| decomp:reversing [2022/10/21 14:50] – fruityloops | decomp:reversing [2023/04/23 12:08] (current) – [Symbols/Function Names] fruityloops | ||
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| ===== Symbols/ | ===== Symbols/ | ||
| - | Since Super Mario 3D Land does not have debug symbols, or anything of that kind, we will need to be using symbols from the [[misc: | + | Since Super Mario 3D Land does not have debug symbols, or anything of that kind, we will need to be using symbols from the [[misc: |
| Captain Toad: Treasure Tracker is the best game to use in this case, preferably version 1.0 since that is compiled as 32-bit, so import it into your Reverse-engineering program of choice. | Captain Toad: Treasure Tracker is the best game to use in this case, preferably version 1.0 since that is compiled as 32-bit, so import it into your Reverse-engineering program of choice. | ||
| If you need structs/ | If you need structs/ | ||
decomp/reversing.1666363815.txt.gz · Last modified: 2022/10/21 14:50 by fruityloops