decomp:reversing
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| decomp:reversing [2022/10/21 13:29] – mention SMG fruityloops | decomp:reversing [2023/04/23 12:08] (current) – [Symbols/Function Names] fruityloops | ||
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| ===== Symbols/ | ===== Symbols/ | ||
| - | Since Super Mario 3D Land does not have debug symbols, or anything of that kind, we will need to be using symbols from the [[misc: | + | Since Super Mario 3D Land does not have debug symbols, or anything of that kind, we will need to be using symbols from the [[misc: |
| Captain Toad: Treasure Tracker is the best game to use in this case, preferably version 1.0 since that is compiled as 32-bit, so import it into your Reverse-engineering program of choice. | Captain Toad: Treasure Tracker is the best game to use in this case, preferably version 1.0 since that is compiled as 32-bit, so import it into your Reverse-engineering program of choice. | ||
| - | If you need structs/ | + | If you need structs/ |
decomp/reversing.1666358999.txt.gz · Last modified: 2022/10/21 13:29 by fruityloops