decomp:reversing
Differences
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decomp:reversing [2022/10/21 14:50] – fruityloops | decomp:reversing [2023/04/23 12:08] (current) – [Symbols/Function Names] fruityloops | ||
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===== Symbols/ | ===== Symbols/ | ||
- | Since Super Mario 3D Land does not have debug symbols, or anything of that kind, we will need to be using symbols from the [[misc: | + | Since Super Mario 3D Land does not have debug symbols, or anything of that kind, we will need to be using symbols from the [[misc: |
Captain Toad: Treasure Tracker is the best game to use in this case, preferably version 1.0 since that is compiled as 32-bit, so import it into your Reverse-engineering program of choice. | Captain Toad: Treasure Tracker is the best game to use in this case, preferably version 1.0 since that is compiled as 32-bit, so import it into your Reverse-engineering program of choice. | ||
If you need structs/ | If you need structs/ |
decomp/reversing.txt · Last modified: 2023/04/23 12:08 by fruityloops