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al:liveactor [2022/03/17 06:38] – created fruityloopsal:liveactor [2022/05/16 10:16] (current) fruityloops
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 ====== al::LiveActor ====== ====== al::LiveActor ======
-LiveActor is a class that represents an Actor in a Scene. This can be an enemy, level geometry, or anything in between.+LiveActor is a class that represents an actor in a scene((usually StageScene)). This can be an enemy, level geometry, or anything in between. Most inherited classes use the Nerve system to distribute code to different functions, instead of just 1 update function. 
 + 
 +===== Clipping ===== 
 +If a LiveActor is "clipped", its code is not being run and it is essentially being ignored. Whether or not a LiveActor is clipped is managed by the scene it is in, usually its archive gives the scene a clipping radius which determines how far the LiveActor can be from the camera before it is clipped, to save on performance.
al/liveactor.1647499137.txt.gz · Last modified: 2022/03/17 06:38 by fruityloops