====== /DebugData ====== DebugData contains leftover files from development that mostly used to serve debug menus used by the developers. * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] ===== Super Mario 3D Land ===== // Retrieved from ObjectData/ResourceSystem.szs/ResourceCategoryTable.byml. ((same for E3 Demo, Kiosk Demo)) // // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // * DebugFont.szs ===== Photos with Mario ===== // These files are present in the romfs: // * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] * DebugFont.szs ===== Super Mario 3D World ===== // Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. ((same for Wii U Kiosk Demo)) // // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // * BgmDataBaseForDebug.szs * CubeMapIlluminantPreset.szs * DebugEditorSceneCubeMap.szs * DebugFont.szs * DebugMenuList.szs * DebugShader.szs * DebugStageList.szs ===== Captain Toad: Treasure Tracker ===== // Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. ((same for Kiosk Demo, except the file is called ShopTrialResourceSystem.szs)) // // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // * BgmDataBaseForDebug.szs * CubeMapIlluminantPreset.szs * DebugEditorSceneCubeMap.szs * DebugFont.szs * DebugMenuList.szs * DebugShader.szs * DebugStageList.szs * DebugPersonalStageList.szs * IlluminantPreset.szs * LightPreset.szs ===== Super Mario Odyssey ===== // Retrieved from SystemData/ResourceSystem.szs/ResourceCategoryTable.byml. // // The byml does not include file extensions, but it can be inferred as every other file listed in it are .szs. // * BgmDataBaseForDebug.szs * DeveloperInfoList.szs * Shader/alRenderU32.szs * ReflectionTest.szs * SeDataBaseDebugInfo.szs * MessageData/DebugMessage.szs * MessageData/DebugMessageUSen.szs * DebugMenuList.szs * DebugSaveData.szs * Shader/alRenderMaterialDiff.szs * Shader/alRenderMaterialMapParts.szs * DebugStaffInfo.szs * DebugCommandData.szs * PatrolList.szs * Shader/alDebugShader.szs * Shader/alDebugProgramShader.szs * Shader/alRenderMaterialCubeMap.szs ===== Captain Toad: Treasure Tracker (3DS Port) ===== // These files are present in the romfs: // * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] * DebugMenuList.szs * DebugMenuListTest.szs * DebugPersonalStageList.szs * DebugStageList.szs * FocusTestStageList.szs * PatrolList.szs * TestStageList.szs ===== Captain Toad: Treasure Tracker (Switch Port) ===== // These files are present in the romfs: // * AglResourceDebug.szs * agl_resource_pc.sarc * alDeferredShading.sharc * alHdrCompose.sharc * alProgramShader.sharc * alRenderCloudLayer.fsdb * alRenderSky.fsdb * BgmDataBaseForDebug.szs * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] * CubeMapIlluminantPreset.szs * DebugEditorSceneCubeMap.szs * DebugFont.szs * DebugMenuList.szs * DebugMenuListTest.szs * DebugPersonalStageList.szs * DebugShader.fsdb * DebugShader.szs * DebugStageList.szs * env.aglenv * forest_cube.gtx * IlluminantPreset.szs * imagefilter.tga * LightPreset.szs * NintendoNTLGDB002.szs * PatrolList.szs * PlayerDebug.szs * PostEffectMask.fsdb * ProgramShader.sharc * RenderAlbedo.fsdb * RenderFinFur.fsdb * RenderFootPrint.fsdb * RenderMaterialAlphaMask.fsdb * RenderMaterialCloud.fsdb * RenderMaterialCrystal.fsdb * RenderMaterialEcho.fsdb * RenderMaterialEmission.fsdb * RenderMaterial.fsdb * RenderMaterialGodRay.fsdb * RenderMaterialGrass.fsdb * RenderMaterialIce.fsdb * RenderMaterialIndirect.fsdb * RenderMaterialMiiFace.fsdb * RenderMaterialMirror.fsdb * RenderMaterialMultiTex.fsdb * RenderMaterialNoiseSpecular.fsdb * RenderMaterialWaterEdge.fsdb * RenderMaterialWater.fsdb * RenderMaterialXlu.fsdb * RenderMaterialXluSeal.fsdb * RenderProgram.fsdb * RenderShellFur.fsdb * RenderSky.fsdb * sphere_earth.bfres ===== Super Mario 3D World + Bowser's Fury ===== // These files are present in the romfs: // * AglResourceDebug.szs * alRenderCloudLayer.fsdb * alRenderSky.fsdb * alRenderU32.fsdb * alRenderWater.fsdb * BgmDataBaseForDebug.szs * [[misc:fs:debugdata:buildinfo.txt|BuildInfo.txt]] * CubeMapIlluminantPreset.szs * DebugCubeMapCheck.szs * DebugEditorSceneCubeMap.szs * DebugFont.szs * DebugMenuList.szs * DebugMenuListTest.szs * DebugShader.fsdb * DebugShader.szs * DebugStageList.szs * env.aglenv * forest_cube.gtx * imagefilter.tga * NintendoNTLGDB002.szs * PatrolList.txt * PlayerDebug.szs * PostEffectMask.fsdb * ProgramShader.sharc * RenderAlbedo.fsdb * RenderFinFur.fsdb * RenderFootPrint.fsdb * RenderHeightMap.fsdb * RenderMaterialAlphaMask.fsdb * RenderMaterialCloud.fsdb * RenderMaterialCrystal.fsdb * RenderMaterialEcho.fsdb * RenderMaterialEmission.fsdb * RenderMaterial.fsdb * RenderMaterialGodRay.fsdb * RenderMaterialGrass.fsdb * RenderMaterialIce.fsdb * RenderMaterialIndirect.fsdb * RenderMaterialMirror.fsdb * RenderMaterialMultiTex.fsdb * RenderMaterialNoiseSpecular.fsdb * RenderMaterialWaterEdge.fsdb * RenderMaterialWater.fsdb * RenderMaterialXlu.fsdb * RenderMaterialXluSeal.fsdb * RenderProgram.fsdb * RenderScreenSpaceDecal.fsdb * RenderShellFur.fsdb * RenderSky.fsdb * sphere_earth.bfres * TextureIlluminant.szs